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AI Insights · Timothy · October 2021

Top 5 Casual Games Performance on Unified Platform in Central America, Q3 2021

Explore the trends in downloads, revenue, and active users for the top 5 casual games in Central America during Q3 2021.

Top 5 Casual Games Performance on Unified Platform in Central America, Q3 2021

In Q3 2021, the top 5 casual games on a unified platform in Central America showed dynamic performance trends. This analysis, based on data from Sensor Tower, delves into the weekly downloads, revenue, and active users for My Talking Angela 2, Among Us!, Subway Surfers, PK XD: Fun, friends & games, and Candy Crush Saga.

My Talking Angela 2 from Outfit7 Limited saw a significant rise in weekly downloads, starting from about 299.6K in mid-July and peaking at 534.4K in early August. However, the downloads trended downward towards the end of September, ending at approximately 134.9K. The game’s weekly revenue also experienced fluctuations, starting at $422 and peaking at $2.2K in late August before declining to $1.2K by the end of the quarter. Active users showed an initial surge, reaching 1.36M in early August, but gradually decreased to 583.8K by the end of September.

Among Us! from InnerSloth LLC maintained stable weekly downloads throughout the quarter, with a high of 234.5K in mid-September. The weekly revenue showed a slight decline, starting from $2.7K in early July and ending at $1.95K in late September. Active users fluctuated, peaking at 715K at the start of the quarter and ending at 513.2K.

Subway Surfers by Sybo Games ApS experienced consistent weekly downloads, ranging between 170K and 192K. Revenue peaked at $2.3K in late August, though it saw a dip to $1.1K in mid-September before slightly recovering to $1.2K by the end of the month. Active users showed a strong performance, peaking at 4.54M in late September.

PK XD: Fun, friends & games from Afterverse Games saw fluctuating weekly downloads, with a high of 237.9K in late August. Revenue reached its peak at $21.9K in mid-September. Active users also varied, peaking at 1.57M in mid-July before seeing a decline to 1.2M by the end of September.

Candy Crush Saga from King showed stable performance in weekly downloads, maintaining around 124.7K to 201.2K. Revenue peaked at $139.4K in early August. The active user base remained robust, fluctuating around 2.2M to 2.3M throughout the quarter.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021